Spirit much?

As a Resto Druid i love stacking spirit. I try hard to make sure some of my gems have spirit and i avoid pieces of gear with only stamina and intellect on them. I feel like it differentiates the healers, with priests and druids having spirit, compared to paladins and shamans having mp5.

Just off the top of my head from some napkin math i did a while ago about the value of spirit compared to mp5 done with rare gem values (16 spirit vs. 7 mp5) mp5 comes out on top by a bit, slightly less when you factor in the spellpower from spirit, but even then still on top for a regen stat.

Despite that I still stack spirit because blizzard wants it that way, shown by talents in the resto tree and gear itemization(well most of it anyway) so for a long time i didn’t mind, even after the spirit change where we got much less ooc regen but the same in combat regen.

But then this happened:

Mana Regeneration: All items that provide “X mana per five seconds” have had the amount of mana they regenerate increased by approximately 25%.

My napkin math worked off gem values, and I’m unsure whether this +25% will affect them, but as it affects all gear I’m worried for my non-leather peices. All the new caster leather has spirit on it, so i dont have much choice, but for any gems, enchants and gear like rings, cloaks, weapons and such that have a wider range of itemization, will it be more prevalent and beneficial to pick up pieces with this new higher amount of mp5 rather than spirit? Some of these pieces have a lot of mp5 on them compared to the equivalent gear with spirit in the place of mp5 for pure regen. With this buff those pieces are going to look even better for regen.

As far as I’m aware this change was to go with the replenishment change to make the mp5 itemization on paladin healing gear more attractive because before paladins were stacking huge amounts of intellect to get huge returns on replenishment and the mp5 on the plate was wasted itemisation to them. I don’t play a paladin but that seems like a reasonable change to make, and it will indeed make the mp5 on plate gear more useful and paladins will be less dependant on replenishment, but instead of fixing this issue so it wouldn’t affect other classes they changed mp5 as well instead of working on replenishment more. I am glad for the replenishment change because  it played such a huge part in the 10man raids I run, without it I had to watch my casting and mana pool, timing innervates and working with the other healers so we got through the fight. With it it just becomes a spamfest of healing, never thinking about running oom. For me raidbuffed it brings in about 250mp5, which is about 30% increase in mana regeneration. with it having less of an effect I’m fine with that. By buffing mp5 on not just paladin gear, but all gear it pushes mp5 more into the limelight for druids, and pushes spirit for regen further off the table as a prime regen stat. I love my spirit but it keeps getting more and more inferior to mp5 in terms of regen, and I think this change messes up the supposed focus on spirit as the regen stat for priests and druids even more.

I think a better way to have dealt with it would have been more along the lines of a talent change within the paladin class, seeing as it was that class that needed to be fixed in the first place. If the 25% more mp5 from armour was incorporated into a core healing talent, we wouldn’t see this disturbance of the already patchy spirit vs. mp5 battle of gearing choices for supposedly spirit using classes like me.

Hopefully Blizzard will modify this in some way before the patch goes live because I think it makes mp5 too powerful a stat compared to the regen priests and druids get from spirit.

-Rosarra

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